Spectral offline renderer · Blender add-on
Hyperoche Render samples the visible spectrum instead of RGB.

An RGB renderer carries three values per ray. Hyperoche Render carries a wavelength. Every effect below falls out of that decision; none of it is a shader trick.


Built from a real-time engine, designed for offline rendering.
Hyperoche Render is a native C++ renderer built on Hyperoche's Vulkan rendering and systems infrastructure. The same underlying technology is used across production software and visualization projects.More about the studio →
Early access
$40for early access
Purchase and you get to keep it for ever