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Spectral offline renderer · Blender add-on

Light, rendered as wavelengths.
Not as three numbers.

Hyperoche Render samples the visible spectrum instead of RGB.

Apple rendered in Hyperoche Render
Apple, spectral transport, single area light.Hyperoche Render

What wavelength sampling changes

An RGB renderer carries three values per ray. Hyperoche Render carries a wavelength. Every effect below falls out of that decision; none of it is a shader trick.

Rendering Support
Spectral rendering,Path traced spectral and RGB rendering, gpu/cpu rendering, viewport preview, final rendering, Oidin or built-in denoising, Glass/refraction, dispersion, thin films, blackbody, volumetrics, gas liquid
Inside Blender
Installs as an add-on with a live preview. Switch between RGB and spectral transport per render: preview in one, finish in the other.
Not yet supported
Hair
Minimum Requirement
GPU: GeForce RTX 20-series, Radeon RX 6000 or a cpu which was release in last 11 years
OS: Windows 10, 11, Linux distro which support glibc 2.39 or higher like Ubuntu 24.04, rhel 10.2, opensuse 16.0
Blender: Full support 4.2LTS, 4.5LTS, 5.2LTS, unsupported but works on non LTS versions between 4.2-5.3

Built on an engine that already runs real software

Built from a real-time engine, designed for offline rendering.

Hyperoche Render is a native C++ renderer built on Hyperoche's Vulkan rendering and systems infrastructure. The same underlying technology is used across production software and visualization projects.More about the studio →

Early access

$40for early access

Purchase and you get to keep it for ever

  • Perpetual licence. Royalty-free. Cannot be revoked.
  • Every build from now through 1.x, as they ship.
  • Blender add-on, Windows and Linux. Runs offline.
  • Vulkan ray query GPU: GeForce RTX 20-series, Radeon RX 6000, or newer. CPU rendering.
  • Hyperoche Renderer does not support real-time rendering though it is a submodule of real-time rendering engine.